000 00499nam a2200157Ia 4500
999 _c17029
_d17029
008 110309s9999 xx 000 0 und d
020 _a9780070598638
020 _a0-07-059863-0
082 _a658.3124
100 _aScannell, Edward E.
_926910
245 _aStill more games trainers play :
_bexperiential learning exercises
_cEdward E Scannell and John W Newstrom
260 _bTata Mcgrawhill Publiashing Comapny
_aNew Delhi
_c2004
300 _a310 p.
_bPaper
505 _aPart I: Climate Setting and Icebreakers. Part II: Learning. Part III: Brainteasers. Part IV: Perception. Part V: Communication and Listening. Part VI: Presentation Tools. Part VII: Conference Leadership. Part VIII: Creative Problem Solving. IX: Self-Concept. X: Team Building.
520 _aGet any training session off the ground fast -- or jumpstart one whenever it lags -- with the more than 400 proven activities in the bestselling Games Trainers Play series. These brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.
530 _a494
650 _aSmall groups.
_xGames
_926911
650 _aTraining
_926912
650 _aEducational games.
_926913
700 _aNewstrom, John W
_926914
942 _cBK
_2ddc