000 | 00499nam a2200157Ia 4500 | ||
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999 |
_c17029 _d17029 |
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008 | 110309s9999 xx 000 0 und d | ||
020 | _a9780070598638 | ||
020 | _a0-07-059863-0 | ||
082 | _a658.3124 | ||
100 |
_aScannell, Edward E. _926910 |
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245 |
_aStill more games trainers play : _bexperiential learning exercises _cEdward E Scannell and John W Newstrom |
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260 |
_bTata Mcgrawhill Publiashing Comapny _aNew Delhi _c2004 |
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300 |
_a310 p. _bPaper |
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505 | _aPart I: Climate Setting and Icebreakers. Part II: Learning. Part III: Brainteasers. Part IV: Perception. Part V: Communication and Listening. Part VI: Presentation Tools. Part VII: Conference Leadership. Part VIII: Creative Problem Solving. IX: Self-Concept. X: Team Building. | ||
520 | _aGet any training session off the ground fast -- or jumpstart one whenever it lags -- with the more than 400 proven activities in the bestselling Games Trainers Play series. These brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job. | ||
530 | _a494 | ||
650 |
_aSmall groups. _xGames _926911 |
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650 |
_aTraining _926912 |
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650 |
_aEducational games. _926913 |
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700 |
_aNewstrom, John W _926914 |
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942 |
_cBK _2ddc |