SERIOUS PLAY:HOW THE WORLDS BEST COMPANIES SIMULATE TO INNOVATE
Material type: TextPublication details: HARVARD BUSINESS SCHOOL PRESS MASSACHUSETTS 2000Description: 244 P. HARDISBN:- 0-87584-814-1
- 2186 658.40352
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Item type | Current library | Call number | Status | Date due | Barcode | Item holds | |
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Book | Main Library | 658.40352 / SCH / 2186 (Browse shelf(Opens below)) | Available | 1112186 |
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658.4033/KRO/TSC/ 16625 THE DECISION BOOK | 658.4033/Ver/16102 QUANTITATIVE TECHNIQUES | 658.4035/ Bro / 6569 Keeping score : | 658.40352 / SCH / 2186 SERIOUS PLAY:HOW THE WORLDS BEST COMPANIES SIMULATE TO INNOVATE | 658.40353 / MIL / 3744 GAME THEORY AT WORK:HOW TO USE GAME THEORY TO OUTTHINK AND OUTMANEUVER YOUR COMPETITION | 658.40353 / SUG / 4234 GAMES THAT BOOST PERFORMANCE: | 658.40353 / WEB / 12917 INTRODUCTION TO GAME THEORY IN BUSINESS AMD ECONOMICS: |
The new economics of innovation --
A spreadsheet way of knowledge --
Our models, ourselves --
Productive waste --
Preparing for surprise --
Perils of pathological prototyping --
S(t)imulating interventions --
Measuring prototyping paybacks --
Going meta: evolution as a business practice.
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