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TECHNOLOGY-STORMS REDEFINING WORLD CLASS UNIVERSITIES DHARASKAR, RAJIV V.

By: Publication details: SHROFF PUBLISHERS & DISTRIBUTORS PVT. LTD. 2013 MUMBAIDescription: XXXII, 380 PAPERISBN:
  • 978-93-5110-308-0
Subject(s): DDC classification:
  • 370
Contents:
Chapter 1. Processes and 19th Century University Model of Industrial Society Chapter 2. Internet Generation Learner: Extending the Learning Space or Options Beyond the Campus Chapter 3. Digital Classrooms cum Global Studios for Technology Enhanced Learning: Connecting in Real Time to International Knowledge Hubs and Modifying the Role of a Teacher Chapter 4. Virtual and Augmented Reality: Adding New Dimensions to Human Learning and Training Chapter 5. Games & Simulation Technologies: Changing the Pace of Human Learning Chapter 6. The 3D Printing: Reshaping Teaching, Learning, Visualization, Rate of Innovations and Dimensions of Universities, Medical Sciences and Industries Chapter 7. Remote Laboratories, BYOD, Cloud Computing and Remote Surgery: Pushing the Laboratories to Remote Corners of the Earth Chapter 8. MOOC: The Real Game Changer and Threatening the Existence of University Empires Chapter 9. Video Repositories and Podcasts: Millions of Teacher Across the Globe Chapter 10. Mobile Computing: Campus Presence and Visibility from Any Corner of the Word Chapter 11. Social Media and Networking: Blurring the Boundaries of Nations and Boon for HR, Admission and Alumni Departments Chapter 12. CRM & ERP Software: Managing the Global Relationships and Internal Resources Chapter 13. Virtual Office Tools: Gives Power to Operate the University Administration from Any Corner of the Globe Chapter 14. Business Intelligence, Big Data, Analytics, Predictive Analysis and Visualization: Providing New Dimensions to Administration Chapter 15. Other Technological Aspects: Changed the Way the Society and University Defined Its Boundaries Chapter 16. Final Word References Index
Summary: The Technology-storm has stretched the boundaries of Universities across the globe. The Digital revolution is changing the dimensions of student’s Learning Space beyond the campuses. The classrooms are converted into Global Studios. Through Technology, the Teachers are playing the role of Universal Connectors to International Knowledge Hubs. The Games & Simulation Technologies are changing the Pace of Human Learning. The Google, Interactive E-Books, Digital Library adding global component to University Libraries. The Administrators are using range of CRM software along with Social Networking to manage customers like alumni, international students and campus placement and companies across the globe. The Cloud Computing, VNC and BYOD are pushing the computer labs and server rooms to the remote corners of the earth. The Virtual and Augmented Reality technologies facilitate the global laboratories and adding new dimension to learning. University Industry Technological Partnerships are diluting Geographical Boundaries between Nations. The technology facilitates satellite campuses throughout the world. On the top of this, the e-learning technology, YouTube, Wikipedia, Video Repositories, Open Course Ware, Podcast and MOOC are threatening the existence of University Empires. The Collaborative software, Facebook, LinkedIn, Smart Phones, Kindle, all these have changed the way society has dened its boundaries. The 3D Printing is reshaping Teaching, Learning, Visualization Capability, Rate of Innovations at universities, industries and medical eld. Robot Surgery is revamping medical profession. Virtual Oce tools, Online Surveillance Systems, Paperless oce and Integrated Internet based Management Information Systems gives the power to operate the university oce from any corner of the globe. One cannot aord to overlook these EDU-storms. It’s all about journey from Campus 1.0 to Campus 2.0 A
List(s) this item appears in: Recent Additions _February 2014
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Item type Current library Collection Call number Status Date due Barcode Item holds
Book Book Library Annexe -2 (6th Floor) LEADERSHIP (CUP 10&11) 370/DHA/22710 (Browse shelf(Opens below)) Available 11122710
Total holds: 0

Chapter 1. Processes and 19th Century University Model of Industrial Society

Chapter 2. Internet Generation Learner: Extending the Learning Space or Options Beyond the Campus

Chapter 3. Digital Classrooms cum Global Studios for Technology Enhanced Learning: Connecting in Real Time to International Knowledge Hubs and Modifying the Role of a Teacher

Chapter 4. Virtual and Augmented Reality: Adding New Dimensions to Human Learning and Training

Chapter 5. Games & Simulation Technologies: Changing the Pace of Human Learning

Chapter 6. The 3D Printing: Reshaping Teaching, Learning, Visualization, Rate of Innovations and Dimensions of Universities, Medical Sciences and Industries

Chapter 7. Remote Laboratories, BYOD, Cloud Computing and Remote Surgery: Pushing the Laboratories to Remote Corners of the Earth

Chapter 8. MOOC: The Real Game Changer and Threatening the Existence of University Empires

Chapter 9. Video Repositories and Podcasts: Millions of Teacher Across the Globe

Chapter 10. Mobile Computing: Campus Presence and Visibility from Any Corner of the Word

Chapter 11. Social Media and Networking: Blurring the Boundaries of Nations and Boon for HR, Admission and Alumni Departments

Chapter 12. CRM & ERP Software: Managing the Global Relationships and Internal Resources

Chapter 13. Virtual Office Tools: Gives Power to Operate the University Administration from Any Corner of the Globe

Chapter 14. Business Intelligence, Big Data, Analytics, Predictive Analysis and Visualization: Providing New Dimensions to Administration

Chapter 15. Other Technological Aspects: Changed the Way the Society and University Defined Its Boundaries

Chapter 16. Final Word

References

Index

The Technology-storm has stretched the boundaries of Universities across the globe. The Digital revolution is changing the dimensions of student’s Learning Space beyond the campuses. The classrooms are converted into Global Studios. Through Technology, the Teachers are playing the role of Universal Connectors to International Knowledge Hubs. The Games & Simulation Technologies are changing the Pace of Human Learning. The Google, Interactive E-Books, Digital Library adding global component to University Libraries. The Administrators are using range of CRM software along with Social Networking to manage customers like alumni, international students and campus placement and companies across the globe. The Cloud Computing, VNC and BYOD are pushing the computer labs and server rooms to the remote corners of the earth. The Virtual and Augmented Reality technologies facilitate the global laboratories and adding new dimension to learning. University Industry Technological Partnerships are diluting Geographical Boundaries between Nations. The technology facilitates satellite campuses throughout the world. On the top of this, the e-learning technology, YouTube, Wikipedia, Video Repositories, Open Course Ware, Podcast and MOOC are threatening the existence of University Empires. The Collaborative software, Facebook, LinkedIn, Smart Phones, Kindle, all these have changed the way society has dened its boundaries. The 3D Printing is reshaping Teaching, Learning, Visualization Capability, Rate of Innovations at universities, industries and medical eld. Robot Surgery is revamping medical profession. Virtual Oce tools, Online Surveillance Systems, Paperless oce and Integrated Internet based Management Information Systems gives the power to operate the university oce from any corner of the globe. One cannot aord to overlook these EDU-storms. It’s all about journey from Campus 1.0 to Campus 2.0

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