Still more games trainers play :
Scannell, Edward E.
Still more games trainers play : experiential learning exercises Edward E Scannell and John W Newstrom - New Delhi Tata Mcgrawhill Publiashing Comapny 2004 - 310 p. Paper
Part I: Climate Setting and Icebreakers.
Part II: Learning.
Part III: Brainteasers.
Part IV: Perception.
Part V: Communication and Listening.
Part VI: Presentation Tools.
Part VII: Conference Leadership.
Part VIII: Creative Problem Solving.
IX: Self-Concept.
X: Team Building.
Get any training session off the ground fast -- or jumpstart one whenever it lags -- with the more than 400 proven activities in the bestselling Games Trainers Play series. These brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.
9780070598638 0-07-059863-0
Small groups. --Games
Training
Educational games.
658.3124
Still more games trainers play : experiential learning exercises Edward E Scannell and John W Newstrom - New Delhi Tata Mcgrawhill Publiashing Comapny 2004 - 310 p. Paper
Part I: Climate Setting and Icebreakers.
Part II: Learning.
Part III: Brainteasers.
Part IV: Perception.
Part V: Communication and Listening.
Part VI: Presentation Tools.
Part VII: Conference Leadership.
Part VIII: Creative Problem Solving.
IX: Self-Concept.
X: Team Building.
Get any training session off the ground fast -- or jumpstart one whenever it lags -- with the more than 400 proven activities in the bestselling Games Trainers Play series. These brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.
9780070598638 0-07-059863-0
Small groups. --Games
Training
Educational games.
658.3124