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Still more games trainers play : experiential learning exercises Edward E Scannell and John W Newstrom

By: Contributor(s): Material type: TextTextPublication details: Tata Mcgrawhill Publiashing Comapny New Delhi 2004Description: 310 p. PaperISBN:
  • 9780070598638
  • 0-07-059863-0
Subject(s): DDC classification:
  • 658.3124
Available additional physical forms:
  • 494
Contents:
Part I: Climate Setting and Icebreakers. Part II: Learning. Part III: Brainteasers. Part IV: Perception. Part V: Communication and Listening. Part VI: Presentation Tools. Part VII: Conference Leadership. Part VIII: Creative Problem Solving. IX: Self-Concept. X: Team Building.
Summary: Get any training session off the ground fast -- or jumpstart one whenever it lags -- with the more than 400 proven activities in the bestselling Games Trainers Play series. These brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
Book Book Main Library 658.3124\ Sca\ 6500 (Browse shelf(Opens below)) Available 1116500
Total holds: 0

Part I: Climate Setting and Icebreakers.
Part II: Learning.
Part III: Brainteasers.
Part IV: Perception.
Part V: Communication and Listening.
Part VI: Presentation Tools.
Part VII: Conference Leadership.
Part VIII: Creative Problem Solving.
IX: Self-Concept.
X: Team Building.

Get any training session off the ground fast -- or jumpstart one whenever it lags -- with the more than 400 proven activities in the bestselling Games Trainers Play series. These brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.

494

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